About Lordmancer II:
Lordmancer II is a mobile free-to-play massively multiplayer online RPG that allows playersto mine cryptocurrency and spend it both inside and outside of the game.There are many MMOs which featuring in-game resource markets and game characters,including but not limited to World of Warcraft, Lineage, and EVE Online. However, trading between players is possible only within a single game or within a few games by the same developer/publisher. Such games often lead to a black market in which game resourcescan be traded freely for real money. Developers and publishers strive to suppress these black markets in order to minimize the effect that they have on in-game economies,player balance, and in-game market-based compulsion loops.
With Lordmancer II, Active Games has developed a different approach. Instead ofexpressly forbidding extra-game trading of resources, we endeavor to create a safe spacefor trading, and foster the in- and extra-game economy by using a cryptocurrency token,named Lord Coin (LC), as a payment medium for player-to-player trades and thus facilitating the sale of unique or rare game content. LC tokens can enter the game economy only after being purchased at a cryptocurrency exchange. They can later betaken out of the game and sold. Active Games will provide safe spaces in which even players unfamiliar with cryptocurrency markets can purchase and trade LCs for traditional currencies.
Q: Hi ILYA, Tell us about yourself
I graduated in 1998 with a degree in computer science, worked a few years for an internet provider. I founded my first business back in 2003. We were selling ringtones and mobile games to mobile subscribers in Russia. One day in 2006, I thought, why don’t we create our own mobile game. Two years later, we launched Lordmancer, a mobile MMORPG made for Java phones. In only 100 kilobytes(!) allowed for a Java applet, we managed to deliver a breakthrough game based on a revolutionary, for that moment, free-to-play business model. Nine years later, people are still playing Lordmancer, some of them saying it was their passion for years.
Q: Tell us more about your team! Do they all have background of crypto?
There are 8 developers, 2 co-founders and 3 advisers, all in all a very friendly, capable and competent team. We didn’t have any background of crypto until this summer, so we had to learn quickly.
Q: What inspired you to do an ICO?
It’s not easy to be an indie (i.e. “independent”) game studio trying to make an AAA mobile game. For two years, we were funding development out of our own pockets. Then, last year, we were selected into Global Top Round gaming accelerator which also provided some funding. But it wasn’t enough to properly finish game development. So we decided, why not let everyone participate in our project by way of an ICO. We came up with a really bright idea of how to use cryptocurrency in a mobile game. We were inspired by the game called Spells of Genesis made by Ever Dream soft, a company of our advisor Mr. ShabanShaame. Back in 2015, long before the ICO hype has begun, he did an ICO of Spells of Genesis based on Bitcoin. Since then, the price of BitCrystals, the game’s token, has risen in price 23 times, with peak value of 46 times. With our excellent team and Mr. Shaame’s advice, we’re hoping to do even better.
There are two cornerstone ideas regarding Lordmancer II and cryptocurrency. First is to let players sell items or whole developed characters in the game and receive Lord Coins which are cryptocurrency tokens. This way, everyone could sell their loot for Lord Coins and exchange them for Bitcoin or dollars to buy real life goods. There’s almost always black market of game items around MMORPGs. We’re making this black market safe, transparent and legitimate. The ultimate idea is to let people actually profit from the game, let them make money.
Another idea is to introduce artificial deflation, as was independently done before in Spells of Genesis. With every in-game transaction, we will burn 1/10 of LordCoins, so there’s less and less of them in time. Hence, every LordCoinwill become more and more valuable to the benefit of our investors. If someone will decide to participate in our ICO and become our investor, they will become pretty rich in a year or two.
Q: How did the idea of Lordmancer II come about? Is this something you were doing before?
Yes, I already told you the story of Lordmancer, our Java game. It was excellent but the timing wasn’t exactly right. iPhone debuted in 2007, and the whole Java ecosystem was quickly replaced with iOS and Android phones. So we decided to make a new game from scratch, with awesome modern graphic, keeping successful game mechanics and getting rid of those less successful. We began our work on Lordmancer II in the summer of 2014. We had to learn 3D on mobile from scratch. In a year and a half, we were showcasing battle mode of Lordmancer II on a number of game dev conferences in Russia. In another year, the prized open world of Lordmancer was there, with even more game shows to visit. Ultimately, we managed to build a great game. We have already received a few publishing offers, and we’re launching globally as soon as early next year.
Q: What is the cap for your ICO and how did you come to choose that number? What do you think of unlimited ICO’s? How much money is too much money to be raised in an ICO?
Our Ethereum smart contract states that we create 20 million Lord Coin tokens, of which 2 million were sold in only 5 days during our pre-ICO. Another 13 million will be sold out in the ICO proper which will begin on October, 23. This will give us some 1,5 M USD, quite modest by today’s ICO standards. We simply don’t need more, our product is almost finished. Frankly, I don’t see a reason to make an uncapped ICO other than pure greed. There’s only so much money you can reasonably spend on a product.
Q: If you successfully crowd sell with your ICO, where will your company be based?
We’re based in Russia and for the moment intend to keep it this way. Russia still has yet to decide its stance towards cryptocurrency and ICOs. For now, it’s quite liberal. Hopefully, it will stay that way. If it’s not, we’ll find a suitable jurisdiction, there’s plenty of choice already.
Q: To what level of scrutiny do you feel ICO’s should be held to?
It’s really a tricky question. If the rules were too strict, then what would be the difference between ICOs and IPOs which are far too costly to conduct for almost every small company like ours. On the other hand, I agree that there’s so many obviously scam ICOs. People will lose their money and get frustrated. My only advice would be to invest only into companies which have at least some track record and have a working prototype. In our case, the game is there for everyone to download either on Android or iOS. Everyone can see what we are doing and how good the game already is. We’re absolutely transparent to our investors.
Q: Do you have a background in conducting due diligence on crowdfunded projects?
No, we don’t. But we have undergone due diligence last year when Global Top Round was preparing their investment into our studio. If you have product and nothing to hide, due diligence is not a problem at all.
Q: In addition to cybersecurity, what do you feel must be understood when performing due diligence on cryptoprojects?
I would insist that the main thing to check is whether at least an MVP (minimal viable product) is already there. I could promise you I’ll make a flying car that would cost $100 and start an ICO for that, but let’s be realistic.
Q: What is your “bird’s eye view” of the blockchain industry as a whole. From what you’ve seen, what aspects of token crowdsales could be improved?
Oh, it’s all Wild West right now. A lot of ideas, hopes and expectations.A lot of people trying to claim their ground. I think the dust will settle down a bit in the coming year, and then we’ll see what was viable and what wasn’t.
Q: You’re clearly very passionate about the crypto space! Which projects are the most exciting to you?
I don’t really have time to keep an eye on everything that comes out, there’s simply too many. One project I’m really excited about is Playkey, https://playkey.io/. Like us, those guys already have a great product and a brilliant idea how to merge it with blockchain and cryptocurrency. Strongly advise to at least take a look.
Q: What kind of blockchain projects would you like to see in the future?
I’d like to see more real-life projects, limited only to the cryptocurrency world. Only 1% of Earth population has cryptocurrency. The vast majority is still ignorant, but they have their own daily problems waiting for solutions. Blockchain could possibly benefit them a lot.
Q: What current proof of concepts has Lordmancer II completed? What projects are in the pipeline?
Well, as I have said, Lordmancer II is almost ready to be shipped, starting early next year. Our larger vision is to create a whole ecosystem of MMORPGs, probably all of them cryptocurrency-based, all of them letting players profit from the game in the form of cryptocurrency.
Q: What’s in the future for Lordmancer II?
Lordmancer II will be a global success, a famous and beloved by many people mobile MMO RPG.
Q: Have you talked with any exchanges about their interested in enabling trading of your Lordmancer II tokens?
Yes, we’re in talks with a few well-known exchanges. On which of them LordCoins will be traded, we’ll announce after the ICO has finished. Stay tuned! 🙂
GreatILYA; Thank you for the interview.
ICO name: Lordmancer II
ICO starts on: October 23, 2017
ICO ends on: December 29, 2017
Total # of coins: 20.000.000, of which 13 000 000 will be sold during the ICO
Official Website: http://lordmancer2.com/
ICO Website: http://lordmancer2.io/
Official Facebook: https://www.facebook.com/Lordmancer2/
Official Twitter: https://twitter.com/LordmancerI
Official Telegram: https://t.me/lm2ico
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